65NORTH the videogame

2D Art, 3D Art, Art, Sketch & Concept

Villalba Viguer Carlos Práctica_4

I’ve spent almost a year working in this project, for the HND in ESAT, Valencia. the game takes place in a remote island in the Bearing Sea, Fairwayrock. There, a secret prison will suffer a riot, and your objective will be survive by escaping!

There’s still some time left until we finish the project, keep calm I will show some footage video quite soon.

The web Project:

He pasado un año prácticamente preparando este proyecto, de final de carrera para mi HND en la ESAT, Valencia. El juego esta ambientando en una remota isla, Fairwayrock, en el estrecho de Bering. En esa isla unas instalaciones penitenciarias sufrirán un motín, y tu objetivo será escapar con vida.

Aún estamos trabajando en el proyecto por lo que el vídeo con escenas del juego llegará muy pronto, estar atentos!


La web del proyecto.



Space Monkey – Concept Art (part V)

2D Art, Art, Sketch & Concept

Step by step process to get the idea flowing in my head.
The Start point was obvious. How should I will see a warrior coming out from space. And in Freezer words “just a dirty monkey”
The Saiyans were a race of warriors human shaped, but with some reminiscences of a monkey.
In essence they were brute soldiers with armors and at some point they could turn into giant wolf gorillas.
So that was were I started to develop my character: Morrix. An alien with some features of a gorilla, but not just a shaved monkey, something else. Something more than a bodybuilder gorilla. A true terrific alien invader!

Once I get some lines about the background of my character I started to do come quick thumbnails. Here I let my mind free and I go from something really anchored in Dragon Ball to something like Mass Effect or even some Gladiator shapes.



Once I’ve got some good shapes I feel comfortable I start to be more specific. Some times in the edge of getting Nappa alive!
Also I play with the idea of having some weapons to give Morrix the long range combat ability.


EJERCICIO E-09 – ARTE CONCEPTUAL PERSONAJES-Dibujos Conceptuales-CarlosVillalba

Once I’m ready to start the 3D Model I need to get the final form.
I wanna make it really buffed and ripped, but not as hairy as an ape. So I decide to avoid Nappas mustache and make some nice Mohawk and some sideburns. Also I get him really big arms, and a nice 6 pack full of food!
Hehehehe, He likes a lot to eat, so I see no point being the Slim Morrix. Once this concept has showed me the way I want to go, all I have to do is start the 3D Sculpture. And, since I’m both the concept artist and the 3D artist of this character I have no worries changing parts of my creature.


Hope you like it!

Just doing… animation

2D Art, Art

Adventure Time animation SCUMM style WIP + ATAULFO

I did it in something like a day of work, but it’s really annoying to animate with photoshop, I get a lot of bugs, and I just couldn’t take it anymore, so even knowing is not completed or polished, it’s as far as I can go. I do feel a great respect for those who animate in 2D, but I’m not one of them.

Just doing some animation, not really my  type of ART… But it was fun learning some basics.

I tried to give it a Lucasarts style, but with The Cartoon Network characters.

Adventure Time was created by Pendleton Ward. Those characters don’t belong to me, I’m just borrowing them for a while. Don’t sue, I have nothing but student loans anyway.

Also I placed a small cameo from Ataulfo.


Ataulfo has been my very first published game.

Global Game Jam 2013 – Gandia and Ataulfo’s Heartquest

2D Art, 3D Art, Art


Last weekend I was invited to the Global Game Jam, and it was quite an experience. Meeting new people, and most important, people from around the videogames sector.

Here you have the entry with every game, I really enjoyed most of them. So give it a try!!

We were committed to do a videogame in 48 hours, so we did 5 people groups (more or less) and.. we did it.


My team was conformed by:

Roberto Picó a good friend and a mate from ESAT

Leo Salom, José Fabregat y María Ten had never been programing or using Unity, but in a day they learned. WOW!

And Finally Gustavo Aranda made this awesome music. https://twitter.com/gusarba

Which one? The one you can hear during the gameplay!

PLAY IT HERE! It’s my very first completed game, it was done in 48 hours and I’m so proud of Ataulfo.

I would really like to thanks some people both for his work, and passion.




PD: Ferri Water taste like balls.