Game development lead · Valencia, Spain

Games need a vision and a way to build it.

I lead game projects across creative direction, game design and production, connecting the experience we want players to have with the decisions teams make every day.

Former Art Director & Design Lead at Enver Studio · Open to remote and international opportunities

Dead of the Sea concept artwork, a supernatural pirate project
Dead of the SeaAn original concept developed with Enver Studio · Unreleased VR game
02 / In development

What I’m building now.

Independent games in Unreal Engine, with their design questions and production progress shared as they evolve.

3D vertical shooter · Unreal Engine

Tow Bro

A fast-moving shooter exploring a curved world, clear combat readability and vehicle-based action.

Read the development diary ↗
Stealth / puzzle / horror · Unreal Engine

GMHS

Greater Mantis High School explores stealth, puzzles, character perspectives and stress as a gameplay system.

Ask about the project ↗
03 / How I lead

From idea
to playable.

Three connected responsibilities, one direction for the project and the team.

Creative direction

Define the player experience and the visual principles that give the project a clear identity.

Game design

Turn ideas into systems, specifications and prototypes that can be evaluated in play.

Production

Set priorities, surface dependencies and guide multidisciplinary work towards usable builds.

04 / About

Carlos Villalba

I’m a game development lead based in Valencia, Spain. At Enver Studio I worked as Art Director and Design Lead across games and VR, bringing a hands-on 3D background to multidisciplinary leadership.

Today I’m developing Tow Bro and GMHS in Unreal Engine, and I’m open to leading game projects with remote and international teams.

Let’s talk

Looking for a lead who can connect vision and delivery?

I’m available to discuss direction and production leadership for game projects.

me@carlosvillalba.me ↗