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Case study / Enver Studio / VR

Dead of the Sea.

An unreleased VR pirate game that began with my original concept. I led its creative direction from the initial idea through design and production at Enver Studio.

My roleOriginal concept · Art Director · Design Lead
TeamEnver Studio’s multidisciplinary team
FormatUnreleased VR project · multiple iterations
The challenge

Build a coherent supernatural world that supports combat, exploration and puzzles while respecting VR performance constraints.

Decisions I led

Set the visual tone and style guidance; aligned environments, character language and effects; reviewed work with artists and technical collaborators.

The result

The project progressed through several iterations that brought together its combat systems, enemies, puzzles and world. Dead of the Sea has not been publicly released.

Credits: I originated the game concept and directed its development with the Enver Studio team. The work shown is collaborative; individual asset authorship is not implied. The game remains unreleased.

Dead of the Sea title artwork with a supernatural pirate ship
Visual decision 01

A readable world with a strong tone

The island’s shipwrecks, undead threats and magic needed to feel like one place. The visual identity board set a common reference for the game’s environments, characters and effects.

Visual identity board showing the Dead of the Sea key art and supernatural pirate world
Visual identity board from the project portfolio.
Visual decision 02

Atmosphere within VR constraints

We balanced visual storytelling with performance on VR hardware. Direction and reviews helped the team make consistent choices across environments and effects, including emissive magic and ghost materials.

Temple interior in Dead of the Sea with blue magical flames
Art direction reference and in-game environment.
Visual decision 03

The shoreline as an introduction

The beach used wreckage and supernatural details to establish the game’s tone while introducing combat, exploration and soul collection. The concept board links the intended experience to location references.

Shoreline concept board with location references for Dead of the Sea
Shoreline concept and location references.
See the project

In motion

Official game site ↗
Selected work

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